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fred baxter
fred baxter
Concept Artist/Illustration
Minneapolis, United States

Summary

RESUME

2014- Concept Artist for Shanghia Lowe’s theatre adaptation of “Animal Farm”.

Collaborated with Director on dramaturgy and pre-set design and costume design. Develop artwork for posters, postcards, and all of the play's print and online collateral.

2013- Concept Artist/Illustrator for Shanghia Lowe’s theatre productions of Hounds of the Baskervilles, Inherit the Wind, Richard III, and St. Nicholas

Collaborated with Director and Producer developing theatre productions visually and all aspects of advertising artwork and theatre posters and online collateral.

2011- Concept Artist for Shanghia Lowe’s adaptation of Lion Miller’s “Aldous Worp”.

Collaborated online with the Director on developing illustrations for a children’s book project.

Develop style and continuity guidelines.

2010- Concept Art/Design for “Diamond Dogs”

Written by Alastair Reynolds, Produced by Shanghai Theatricals, Directed by Steve Pickering

Collaborate with Director and several other artists conceptualizing possible sets and atmospheres.

Develop style and continuity guidelines. Managed a team of concept artist by delegating tasks, managing assignments and providing feedback.

2005-2008- Designer & Art Director for Future Pilgrim Animation Productions.

Collaborate with Executive Producers and writers, animators, and technical directors creating various animated shorts and teasers. Package concepts for pitch meetings at television networks and major animation studios. Develop artwork for posters, postcards, and all of the play's print and online collateral.

2000-2005- Designer and Projects Director for Exopolis Studios, Original Content Division.

Collaborate with Executive Producers and writers, animators, and technical directors creating various animated shorts and teasers. Package concepts for pitch meetings at television networks and major animation studios. Develop artwork for posters, postcards, and all of the projects print and online collateral. Managed a team of concept artist by delegating tasks, managing assignments and providing feedback.

2000- Visual Development for “Jimmy Neutron, Boy Genius” Feature Film, DNA Studios/ Nickelodeon.

Responsible in working closely with Creative Director and executing the look and feel of his vision. Also collaborated with the Director, Story Board Artists, and Producers on character design, prop design, and environment design. Creating the style of the film before digital construction using Maya software.

1999- Creator of “T.V.” animated web series for The Romp.com.

Write and design serial animation shorts, direct voice talent, direct 8 Flash animators, work with editor, and collaborate with music composer. Tracked and met deadlines for 10 episodes. Manage artists internally and an external outsourcing team in Canada.

1999- Visual Development for “Just Stupid” pilot for Fox Family and Saban Entertainment.

Collaborate with creator and writers on character design and environment illustrations before film production. Worked effectively with a team of eight modelers and texture artists, implementing style direction and communicating aesthetic goals.

1998- Animator for “South Park, Bigger, Longer, & Uncut” feature film.

Work with director and story board department animating entire scenes, communicating with the technical directors on scene set up, meeting deadlines.

1996- Visual Development “Planet Home” animated pilot for Sunbow Entertainment.

Collaborate with creator and writers on character design and environment illustrations before film production. Direct concept art pipeline from high concept paintings to individual breakout sheets and character turn-arounds.

Skills

Concept ArtIllustrationCharacter Design

Software proficiency

Keyshot
Keyshot
Photoshop
Photoshop
ZBrush
ZBrush